Contributor
Chris Meaney. NASA
christopher.r.meaney@nasa.gov
In 1989 I started animation at Goddard, It was a Newtek video toaster running on an Amiga 2000 (look it up kids), a BCD controller and a Betacam deck to record the single frames. There was no college or training back then, you just figured it out. The business of animation started when I had a meeting with Dr. John Mather, project lead for GRO, who asked if animation of his spacecraft was possible. It took an eternity by today's standards (2 months render time) but the customer was very happy and bought me 10 more Amiga 2000s.
Pretty soon I had more customers, word of mouth spread and..... well, 80+ spacecraft models, 11 full time animators and 33 years later
the current CiLab (Conceptual Image Lab NASA/GSFC) has become the animation powerhouse of the agency. And now I've retired from it, left in very capable hands. I'm still here at GSFC, designing and building our TV sets, adapting models and 3dprinting them. I'm also curator to 75ish physical NASA models with not enough space to house them all. l would like to thank the many people who started and have maintained this site, nothing makes me happier than seeing someone enjoy and use what I created.
Pretty soon I had more customers, word of mouth spread and..... well, 80+ spacecraft models, 11 full time animators and 33 years later
the current CiLab (Conceptual Image Lab NASA/GSFC) has become the animation powerhouse of the agency. And now I've retired from it, left in very capable hands. I'm still here at GSFC, designing and building our TV sets, adapting models and 3dprinting them. I'm also curator to 75ish physical NASA models with not enough space to house them all. l would like to thank the many people who started and have maintained this site, nothing makes me happier than seeing someone enjoy and use what I created.